Humanoid Origin
Published
March 19, 2024
Location
Edmonton, Kelowna, remote North America, Canada
Category
Digital  
Job Type

Description

Humanoid Origin is a new videogame company founded on the axiom that creative freedom and independence lead to better, more innovative games. We believe in the power of small, agile teams, and a flat organizational structure, where everyone is empowered to make decisions and help drive the project vision.

We are a Canadian company with offices in Kelowna, B.C, and Edmonton, Alberta. We offer a flexible work environment combining from-home, in-office, and remote work – as well as industry-leading compensation and benefits. By joining Humanoid, you will be welcomed into a diverse team of talented developers creating an immersive new universe of story, character, and discovery.

Role Description:

As a Senior Real-Time VFX Artist, you will be working closely with the VFX Lead, in collaboration with the rest of the team, to help explore and define the look-and-feel of VFX content for our new and exciting science fiction IP.

As part of our flexible location model, this role can be done remotely throughout North America or in-office, either in BC or Alberta.

Responsibilities:

  • Work closely with the VFX Lead to create, implement, and optimize a wide range of high-quality, realistic, and IP-grounded VFX for both Gameplay & Cinematics.
  • Assist with defining and achieving the final VFX render quality through a solid understanding of animation principles, color theory, composition, lighting, and purposeful shape language.
  • Maintain and contribute to standards and best-practices for Real-Time VFX workflows.
  • Remain current with new and innovative technologies, proactively incorporating and improving pipelines and processes throughout the development of the project.


Qualifications:

  • A strong portfolio demonstrating your ability and passion for creating a wide range of realistic, high-quality Real-Time VFX content in the Unreal 5 Engine, using the Niagara Particle System and Material Editor.
  • A humble, self-driven, and collaborative mindset, with a passion for thoughtful problem solving, task transparency, and constructive feedback.
  • 5+ years of experience, or at least 2 shipped AAA titles as a Senior Real-Time VFX Artist in UE4 and/or UE5.
  • A solid understanding of Real-Time VFX performance and optimization best practices.
  • An excitement for learning and utilizing new and innovative Real-Time VFX-related software.
  • Experience with, and a thorough understanding of 2D & 3D software packages used to create textures and VFX meshes for use in the Unreal 5 Engine.

 

Base Salary Range:

  • $122,000 - $178,000 CAD